field reports

Projects

A few systems and game ideas I’ve built, prototyped, or worked on. This page is written for clients, not just devs: clear, direct, and focused on what I actually made.

Roblox

Global Obby Sync

Cross-server obby synchronization using MessagingService and MemoryStore. Built for global state updates, shared progress, and live server communication.

  • MessagingService communication
  • MemoryStore-backed state
  • Server-safe update flow
Roblox / Combat

Gun + Movement Framework

A shooter-style system with sprinting, crouching, reloads, hit feedback, team-colored laser shots, headshot damage, and ammo UI.

  • Client feedback for hits and damage
  • Server-authoritative damage
  • Animation states for sprint/crouch/shoot
Physics

Rabbids-Style Cart System

A physics-only cart controller inspired by Rabbids Go Home, focused on force, balance, and messy movement instead of direct character input.

  • Physics-based movement
  • No direct player steering
  • Prototype-friendly controller
Horror / Game Mode

Jason Voorhees Horror Mode

A horror game mode concept with flare guns, dynamic lighting, pressure-based encounters, and tactical fear instead of cheap jumpscare spam.

  • Mode structure
  • Lighting and player pressure
  • Weapon/tool interactions
Admin / Live Ops

Global Troll Commands

Global admin effects such as freeze, nuke, jail, and server-wide events with immediate response and clean command handling.

  • Command parsing
  • Global effects
  • Live server feedback