field reports
Projects
A few systems and game ideas I’ve built, prototyped, or worked on. This page is written for clients, not just devs: clear, direct, and focused on what I actually made.
Roblox
Global Obby Sync
Cross-server obby synchronization using MessagingService and MemoryStore. Built for global state updates, shared progress, and live server communication.
- MessagingService communication
- MemoryStore-backed state
- Server-safe update flow
Roblox / Combat
Gun + Movement Framework
A shooter-style system with sprinting, crouching, reloads, hit feedback, team-colored laser shots, headshot damage, and ammo UI.
- Client feedback for hits and damage
- Server-authoritative damage
- Animation states for sprint/crouch/shoot
Physics
Rabbids-Style Cart System
A physics-only cart controller inspired by Rabbids Go Home, focused on force, balance, and messy movement instead of direct character input.
- Physics-based movement
- No direct player steering
- Prototype-friendly controller
Horror / Game Mode
Jason Voorhees Horror Mode
A horror game mode concept with flare guns, dynamic lighting, pressure-based encounters, and tactical fear instead of cheap jumpscare spam.
- Mode structure
- Lighting and player pressure
- Weapon/tool interactions
Admin / Live Ops
Global Troll Commands
Global admin effects such as freeze, nuke, jail, and server-wide events with immediate response and clean command handling.
- Command parsing
- Global effects
- Live server feedback