contract file // roblox systems

I build gameplay systems that feel alive.

I’m Bap — a Roblox gameplay programmer focused on Luau architecture, multiplayer mechanics, combat systems, UI feedback, data saving, and the weird little details that make a game feel finished.

what i actually do

Not just scripts. Full systems.

Most Roblox games do not fail because the idea is bad. They fail because the loop feels unfinished. I build the mechanics underneath: the round logic, feedback, saving, networking, shop flow, and player-facing polish.

01

Gameplay Frameworks

Round controllers, match states, win conditions, timers, rewards, and game loops that are easy to expand later.

02

Combat + Movement

Guns, hit markers, sprinting, crouching, damage feedback, team-colored effects, and animation handling.

03

Data + Progression

ProfileService setups, leaderstats, inventories, shops, owned items, equipped items, and reward systems.

04

UI Programming

HUDs, shop interfaces, animated buttons, inventory screens, damage numbers, and game feedback that feels responsive.

latest highlight

Physics cart system remake

Remade a Rabbids Go Home inspired cart system using physics-based movement instead of direct player controls. Weird, chaotic, and exactly the kind of system I like building.

FORCE

WEIGHT

CHAOS